Introduction
I first saw this played on Penny Arcade’s First 15, and I was intrigued. When I incidentally got it in last month’s Humble Monthly, I decided to try it.
It is amazing. If you enjoy Bullet-Hell boss battles, I highly recommend this, so much so that I had to take time away from my Epic content to write about it.
Quick Description
Furi is a game of boss fights (I’m currently past the fifth). Each boss fight consists of multiple stages. Each stage has a mobility/ranged-attack-focused part (where you can use ranged rapid-fire or charged attacks in addition to melee attacks) and a close-range, melee-only part. In both parts you have an invulnerable dash and a parry. The final stage of each fight is a Bullet-Hell/Other Finale that you need to survive until you can finish off the boss.
[Screenshots from early bosses and don’t do the game justice]
(Mobility/Ranged-Attack-Focused Part Picture 1)
(Mobility/Ranged-Attack-Focused Part Picture 2)
(Close-Range, Melee-Only Part)
(Bullet-Hell/Other Finale)
Game Feels Great
Simply put, the game feels great to play. The difficulty is perfect in that it generally takes me a couple tries to beat each boss, yet I’m always excited to start the fight over to apply what I learned (patterns, tactics, responses, etc). Similarly, the game speed is great; its fast and exciting, but the character still feels like it is entirely under my control. The invulnerable dash enhances this even further because it enables you to exploit opportunities to dodge projectiles/attacks, close gaps quickly to attack in melee, or even strategically retreat. Everything about the pace of the gameplay just feels right.
Against melee attacks, split second parrying is incredibly satisfying (especially when you get a perfect parry), and it leads into the satisfying chain of four melee attacks that ends with a big solid down swing that knocks the boss down and away. Completing that attack chain with that finisher, after nailing a parry or dashing in during/after a massive ranged attack, is gaming bliss. Finally, each boss feels different both stylistically and gameplay wise (although the Close-Range, Melee-Only parts are a bit similar).
My only complaint is that the scenes between bosses are a bit too long and boring, but they function as a pallet cleanser so it’s fine. As a side note, many people seem to love the soundtrack, but I haven’t noticed it much while playing. It probably helps to pull me into the game, and not being overtly noticeable is not a bad thing, but I don’t have strong feelings about it.
Conclusion
Overall, Furi is a stand-out example in the Bullet-Hell genre, and I highly recommend it. The pacing, controls, and difficulty are excellent and provide an adrenaline rush that lasts for a while after stopping. As a heads up, they do recommend using a controller, and that is how I’m playing it.