Spreadsheet: Slow Champions
Category: Tech
Internal Category Tier: B to S Depending
Spreadsheet: Slow Champions
Category: On-Turn Gold-Punisher (C-Tier)
Internal Category Tier: E-Tier
Tier 4
This card has a lot of solid potential for abuse. At minimum it is an on-turn board clear earning it a stable B-tier status minimum. In can also function as a hard-hitting non-evasive on-turn gold-punisher, great with Lash/Rage.
Where the card shines though is with cards like Final Task, Invoke Pact, Surprise Attacks, and yes, even potentially Resurrection. An off-turn full board clear that leaves nothing for your opponent is excellent. Mist Guide Herald can even dig you closer to it.
(As of now, there is no way to make this unbreakable before it breaks to its own Tribute effect. There would either need to be a static effect or an ally effect that grants unbreakable to make that a possibility. For example, Evil Ally-> Target champion gains unbreakable is in play. Play Endbringer Ritualist, choose to resolve Ally effect first targeting Endbringer, then resolve Endbringer’s break all effect.)
About “Evil Ally-> Target champion gains unbreakable” made me realized that there is a lot of design space to use using something like the Ally mechanic. Something like “Play a Non-ambush Champion -> Do X”. I’m surprised that is not explored yet in this game. Also “If this champion is broken, do X”.
There is Soul Hunter and Grudge (when this champion leaves play ->) in the new sets. It’ll be interesting to see all of the ways they makes use of it.