Foreword
Great Horned Lizard made me want to make a Dinosaur deck. So I did.
First Shot Deck List
Evil (2)
Slow ()
Fast (2)
2x Final Task
0-Cost ()
Good (9)
Slow (1)
1x Thundarus
Fast (6)
3x Ceasefire
3x Resurrection
0-Cost (2)
2x Brave Squire
Sage (0)
Wild (49)
Slow (20)
3x Brachiosaurus
2x Draka, Dragon Tyrant
3x Fire Spirit
3x Jungle Queen
3x Kong
3x Raging T-Rex
3x Triceratops
Fast (13)
1x Chomp!
3x Draka’s Enforcer
1x Draka’s Fire
2x Great Horned Lizard
2x Hurricane
1x Smash and Burn
3x Surprise Attack
0-Cost (16)
3x Ankylosaurus
3x Cave Troll
3x Feeding Frenzy
3x Fire Shaman
1x Lash
3x Wurm Hatchling
First Shot Explanation
I attack with Triceratops. Opponent ambushes in a Lurking Giant. I play Great Horned Lizard, breakthrough the Lurking Giant, and swing for 10 breakthrough with the Great Horned Lizard. That scenario was largely the impetus behind this deck. I really liked that interaction, in theory.
The rest of the deck just makes use of big, high-value Wild champions. The only other particularly interesting interaction in this deck is Draka, Dragon Tyrant Attack, followed immediately by Feeding Frenzy. This is one situation where you would actually use that window to play cards immediately after your attack and before your opponent gets a chance. (Fire Shaman 1-cost Wild card followed by Feeding Frenzy also works.) There is also the Final Task into Brave Squire trick.
(Use Final Task to return a champion from a discard pile to play. Then, you cast Brave Squire on that champion granting it unbreakable this turn. During the end step, you first resolve any “at the end of the turn” triggers. At this point, Final Task tries to break your returned champion, but it is unbreakable so it can’t. The “this turn” trigger from Brave Squire falls off after this point. Since Final Task only tries to break that champion once, that champion is now permanently in play. This also works when you use Final Task on your turn on an “unbreakable on your turn” champion, Juggernaut for instance.)
When I played this deck, it was fairly lackluster. I never had the Great Horned Lizard interaction I wanted, and I used my Feeding Frenzies just to draw 2. It is still a bit early to call it for this deck, but it didn’t show much promise. I do have a couple directions I want to experiment with going forward.
A Feeding Frenzy based direct damage chip deck featuring Blue Dragons, Forcemage Apprentices, and Helion the Dominators could be interesting. I could also make use of Lightning Storms, Rain of Fires, and potentially Fire Shamans/Fire Spirits. Memory Spirits could also be excellent to further exploit Feeding Frenzy. This would be a very different deck. (I would need to keep reminding myself that Feeding Frenzy can only break on my turn.)
A more similar deck could try and exploit the 10+ toughness champions that draw a card to overwhelm my opponent. For this deck, I could make use of Kong, Raging T-Rex, Triceratops, Sea Hydra, Lurking Giant, and possibly Jungle Queen/Draka’s Enforcer. Hurricane would be the major star of the deck, but I think Smash and Burn could work excellently in this deck as well. I would mainly just draw 2 and use the 6 champion damage to finish off pesky utility champions. This deck would probably also bring a lot of bounce like Erases to deal with other high toughness champions. Sea Titan, Hasty Retreat, and Vanishing could all also show up. The 0-costs would only be particularly viable if I had enough card draw. I would probably not bring 3 Feeding Frenzies to this deck, but definitely at least 1 Lash.
So, those are the 2 directions I might take this deck. Let me know in the comments below if anyone has a preference in which route I take. (I’ll probably do both eventually, but I am also working on other decks and articles so the second one won’t show up for awhile.)
Neat deck and analysis. Definitely see some advantages and combinations over the dino deck I’ve developed.
What is the “Final Task into Brave Squire trick”?
Thank you. For the Final Task into Brave Squire trick, you use Final Task to return a champion from a discard pile to play. Then, you cast Brave Squire on that champion granting it unbreakable this turn.
During the end step, you first resolve any “at the end of the turn” triggers. At this point, Final Task tries to break your returned champion, but it is unbreakable so it can’t. The “this turn” trigger from Brave Squire falls off after this point. Since Final Task only tries to break that champion once, that champion is now permanently in play. This also works when you use Final Task on your turn on an “unbreakable on your turn” champion, Juggernaut for instance.
Updating the post with this explanation.
That’s fantastic. Final Task is a great card, but this combination is amazing.