Foreword
I have frequently heard people say Avenging Angel is overpowered. So, I made a deck focusing on it.
First Shot Deck List
Good (37)
Slow (11)
3x Avenging Angel
3x High King
3x Palace Guard
2x Thundarus
Fast (16)
3x Angel of Mercy
3x Banishment
1x Inner Peace
3x Noble Unicorn
3x Resurrection
3x Vital Mission
0-Cost (10)
1x Brave Squire
3x Priest of Kalnor
3x Priestess of Angeline
3x White Dragon
Sage (22)
Slow (0)
Fast (15)
3x Lying in Wait
3x Psionic Assault
3x Thought Plucker
3x Transform
3x Wave of Transformation
0-Cost (7)
3x Forcemage Apprentice
2x Keeper of Secrets
2x Muse
Wild (1)
Slow (0)
Fast (1)
1x Lightning Storm
0-Cost (0)
First Shot Explanation
This is a control deck. The goal of the deck is to grind through your opponent. I brought no bounce, I focused on banishing removal, and I included discarding. Ideally, I want to slowly cripple my opponent so they are unable to deal with my Avenging Angel and/or Thundarus. Angel of Mercy, Resurrection, Priest of Kalnor, and Brave Squire are all included to help protect Avenging Angel as well.
With regards to Avenging Angel, I generally do not like it because it can be removed by so many cards. If your opponent is unable to remove Avenging Angel, a 6/6, airborne, blitz, righteous, you-can’t-be-attacked-while-expended body is enormous. If I can control the game and get ahead, I would then play Avenging Angel to stay ahead.
A singleton Inner Peace is included because I can see myself running a bit low on cards. In this deck, I believe I would generally try to play a card for its primary effect every turn, when possible.
A singleton Lightning Storm is included for a couple reasons. Recurring 6 divisible damage is a nice way to deal with a decent amount of threats and do some damage. 6 recurring damage to the face is also an excellent finisher.
Forcemage Apprentices are largely included to deal with tokens, since the deck has trouble dealing with them otherwise, I assume. They are also a nice reliable way to deal damage to the face.
Almost always you want to use Banishment on your turn so you can draw the card.
Vital Mission can be used on Thundarus to gain 10 health and draw 2 cards. Since Thundarus is also unbanishable, it stays in play. (Yes, that is how that works.)
I would recommend not playing this deck against newer players. Control decks are literally designed to be incredibly frustrating to play against.
3/11/16 Playtest Notes
This deck seems solid. I feel like it has answers to most of the decks that scare me currently. The only archetype I feel it is currently weak to is token decks.
Tyrants Initial Rework Decklist (3/29/16)
Good (29)
Slow (9)
3x Avenging Angel
3x High King
3x Markus, Watch Captain
Fast (11)
3x Angel of Mercy
3x Noble Unicorn
3x Resurrection
2x Royal Escort
0-Cost (9)
3x Paros, Rebel Leader
2x Priest of Kalnor
2x Priestess of Angeline
2x White Dragon
Sage (30)
Slow (6)
3x Elara, the Lycomancer
3x Knight of Shadows
Fast (15)
3x Lying in Wait
3x Psionic Assault
3x Temporal Shift
3x Thought Plucker
3x Wave of Transformation
0-Cost (9)
3x Forcemage Apprentice
3x Keeper of Secrets
3x Muse
Wild (1)
Slow (0)
Fast (1)
1x Lightning Storm
0-Cost (0)
Tyrants Initial Rework Explanation (3/29/16)
Removed: Palace Guard, Thundarus, Banishment, Inner Peace, Vital Mission, Brave Squire, and Transform
Added: Markus, Watch Captain, Royal Escort, Paros, Rebel Leader, Elara, the Lycomancer, Knight of Shadows, and Temporal Shift
Temporal Shift replaces Transform since it essentially does the same thing for this deck, but it draws a card for me and doesn’t leave a wolf. It removes a champion and banishes a card.
Elara, the Lycomancer functions as a second reusable banishment champion that needs to be answered by my opponent.
Knight of Shadows is a second win condition and more forced discard for my opponent.
Paros, Rebel Leader is another threat that needs to be dealt with at 0-cost. If nothing else, it will give me more chump blockers and can block/break non-demon tokens.
Royal Escort is included specifically to protect my Avenging Angel and my reusable banishment champions. It also has some health gain.
Markus, Watch Captain is included because I think this deck is a bit vulnerable to tokens. If nothing else, it is a 10/10 loyalty 2 -> draw a card. As an added perk, it helps against forced discard.
Overall, I removed a net 6 removal cards, but I am hoping the deck will be more solid and consistent now.
Derik M 3/31/16 Adjustment
These changes are based on Derik M’s comment below, posted on 3/31/16. See comments for further discussion. I really enjoy seeing comments and discussion. Feel free to jump in below with thoughts or questions.
Reductions: -3 Temporal Shift, -1 Royal Escort, and -1 Paros, Rebel Leader
Additions: +3 Transform, +2 Palace Guard
After reading Derik M’s comment and thinking it through. I now currently agree that Temporal Shift is not strong enough for this deck, generically. It is being replaced by Transform. I do not think this deck needs to worry about drawing 1 more card, returning a threat to hand isn’t ideal for a control deck, and the wolf probably isn’t a big enough issue to worry about.
In addition, I am cutting 1 of each of my support Paros, Rebel Leader and Royal Escort to make room for 2 Palace Guards.
I really, really wanted to use Temporal Shift, and I personally still think it has its place. But, I currently agree with Derik M that it isn’t right for this deck, generically.
Based on the meta, I might change my mind and try to cut some more cards to make room for it. For instance, if Thundarus is dominating, I could cut one or both of the Palace Guards. Temporal Shifts can lock a player down while giving me time to draw into my Transforms, Wave of Transformations, or Elara, the Lycomancers…I do like the idea of getting someone to continually replay a no Tribute or Loyalty champion while I draw a card and they banish a card from hand each turn…I am going to have to do some more playtesting.
5/26/16 Rework v3 Decklist
Evil (9)
Slow (0)
Fast (6)
3x Plague
3x Zombie Apocalypse
0-Cost (3)
3x Guilt Demon
Good (27)
Slow (11)
2x Avenging Angel
3x High King
3x Markus, Watch Captain
3x Palace Guard
Fast (10)
2x Angel of Light
3x Angel of Mercy
3x Noble Unicorn
2x Vital Mission
0-Cost (6)
3x Blind Faith
3x White Dragon
Sage (24)
Slow (6)
3x Knight of Shadows
3x Mist Guide Herald
Fast (10)
3x Psionic Assault
1x Temporal Shift
3x Thought Plucker
3x Wave of Transformation
0-Cost (8)
2x Arcane Research
3x Amnesia
3x Muse
Wild (0)
5/26/16 Rework v3 Explanation
Removed: 1 Avenging Angel, 3 Resurrection, 1 Royal Escort, 2 Paros, Rebel Leader, 2 Priest of Kalnor, 2 Priestess of Angeline, 3 Elara, the Lycomancer, 3 Lying in Wait, 3 Transform, 3 Forcemage Apprentice, 3 Keeper of Secrets, 1 Lightning Storm
Added: 3 Plague, 3 Zombie Apocalypse, 3 Guilt Demon, 1 Palace Guard, 2 Angel of Light, 2 Vital Mission, 3 Blind Faith, 1 White Dragon, 3 Mist Guide Herald, 1 Temporal Shift, 2 Arcane Research, 3 Amnesia
I reworked this decklist, again, primarily because the 0-cost cards were not working for it.
The Priest of Kalnors, Paros Rebel Leaders, and Forcemage Apprentices were the biggest problems. Since none of these recycle or let you draw 2 cards instead, they contributed significantly to the deck’s insufficient draw. Further, since the deck was weak on draw, I couldn’t afford to have multiple of these cards filling my ever-diminishing hand.
To fix this issue, I added 7 0-cost recycle cards, the Amnesias, Blind Faiths, and 1 more White Dragon. Amnesia is an incredibly strong control card since the discard pile is very important, even if your opponent is just using it to recycle. Blind Faith is an absolutely incredible card in so many situations. White Dragon is one of the best cards in Good. Since I switched to these 0-cost cards, I wasn’t forced into bringing much more draw, but the deck still became much more consistent.
Guilt Demon was added for more discard pile hate.
Arcane Research, as discussed in the comments, is excellent because at best it can find exactly what you need and at worst it replaces itself. About to die to burn, Arcane Research for Angel of Light. Draka comes blitzing at your face, Arcane Research for Wave of Transformation. In addition, for the cost of showing your opponent 1 card (not totally insignificant), you can always just banish itself to draw a replacement for it. Arcane Research is just an excellent card for constructed overall.
The other reason I reworked this deck was to make it more resilient to human token swarms. Plague and Zombie Apocalypse can break a swarm, and Blind Faith can strip unbreakable or even just blitz if needed. (Blind Faith would not remove the attack buff from effects like Courageous Soul, but it would remove Standard Bearer‘s buff.) Zombie Apocalypse also works nicely with my Wave of Transformations for non-targeting off-turn removal. (Markus afterwards on my turn is a satisfying follow up.)
Angel of Light was added for a bit of extra help against aggressive decks like burn, and it works nicely with Angel of Mercy. Elara was removed specifically because it does not work with Angel of Mercy.
Mist Guide Herald is nice primarily because I have so many strong champions I want to hit already.
Vital Mission is included almost exclusively for off-turn removal. It is still possible that I replace them for other removal, potentially adding the Lying in Waits or Transforms back into the deck. I’m still experimenting with Temporal Shift since I am still a little worried about card draw.
Overall the deck has been working much better for me. I’m still not sold on everything, but the 0-cost shift has made a noticeable improvement.