Spreadsheet: Draw 2
Category: Draw 2 Ands (S-Tier)
Internal Category Tier: A-Tier
Spreadsheet: Draw 2
Category: Health Gain (A-Tier)
Internal Category Tier: A-Tier
Tier 4
It’s a “Draw 2 And” so it’s inherently a powerful card. Frequently other “Draw 2 Ands” will net save you more than 4 health though. For example, if you play Urgent Messengers and one of your human tokens blocks a 5 offense attack, Urgent Messengers effectively gained you 5 health, and you still have another blocker. Erase a Draka, Dragon Tyrant? You’ve effectively “gained” 9 health and gained back some tempo. If you would have played Absolve in either of those situations you would have net lost 1 health and net lost 5 health while a Draka remains in play.
That being said, as health gain, it can prevent your opponent from getting you into a health threshold from which they can burn you out. Since it costs 1 gold though, it can’t save you in the gap between your opponent playing a 1-cost burn card on your turn, after you spend your gold, and then playing a 1-cost burn card on their turn, before you can spend your gold. 4 health isn’t a ton either.
So, in Draft/limited, it will frequently be one of the best cards you can take in the pack, as a “Draw 2 And,” but in constructed, you will usually be better served by Urgent Messengers. However, if you’re overflowing with chump blockers already, if you’re just trying to survive one more turn against hard burn, if you want more 0-cost Good cards and you’ve already taken the rest of the strong splashable 1-cost cards, or maybe if you’re playing Chamberlain Kark, this isn’t an unreasonable card for Midrange, Control, or Combo.