Origins 6/16/16

Planning on heading out around 3am tomorrow, so I won’t have time to post this in the morning. Planning on wearing my Lindsey Stirling shirt and will look pretty much like this tomorrow.

I would be happy to meet any readers or potential readers so feel free to come on up. I might not be able to talk much if we are nearing the end of an Epic round I’m still finishing, but aside from that, happy to talk at length about Epic, other board game topics, or largely whatever.

TomThursdayFront

There is a good chance that you will more likely see me from behind at a table, so I included that photo too.

TomThursdayBack

Vicarious Origins

I would be thrilled if I could get pictures of a bunch of people (with their permission) and put them up on the blog after each day. Feel free to give me a line or two to associate with each picture.

With regard to the tournaments, I will post my decklist and try to get a picture and decklist from each opponent as well (after the match, with their permission).

For everyone that is going to compete in the tournaments, good luck, and I look forward to potentially playing against you. (Also I forgot Avenging Angel Control, so I have 5 decks I might play in constructed.)

Constructed Epic: Human Token Swarm

Epic Box

Foreword

I reference Human Token Swarm decks all of the time. This is my current version.

First Posted Deck List

HumanTokenSwarm

Evil (6)

Slow (2)
2x Drinker of Blood

Fast (2)
2x Zealous Necromancer

0-Cost (2)
2x Wither

Good (42)

Slow (6)
3x Rabble Rouser
3x The People’s Champion

Fast (23)
3x Forced Exile
3x Inheritance of the Meek
3x Insurgency
2x Quell
2x Royal Escort
3x Secret Legion
2x Standard Bearer
3x Urgent Messengers
2x Vital Mission

0-Cost (13)
3x Blind Faith
3x Courageous Soul
3x Paros, Rebel Leader
1x Priestess of Angeline
3x Revolt

Sage (9)

Slow (0)

Fast (6)
3x Lesson Learned
3x Wave of Transformation

0-Cost (3)
3x Arcane Research

Wild (3)

Slow (0)

Fast (2)
1x Battle Cry
1x Surprise Attack

0-Cost (1)
1x Flash Fire

First Shot Explanation

Human Token Swarm decks are nasty. They can do 30+ damage in one turn with nothing starting in play and just 3 cards (Secret Legion and any 2 of Courageous Soul, Paros Rebel Leader, or Revolt). Going second, I have won on my first turn of the game with this deck (Standard Bearer on his turn. Paros on my turn, and then I slow rolled out Secret Legion and Revolt trying to draw out removal without over-committing.) If you aren’t prepared for this deck, it can crush you.

One of the most devastating parts of the deck is Drinker of Blood. If you have a lot of tokens out and then Drinker on your turn followed by Flash Fire or Wither, you can just win. Or, as one member of the Epic Card Game Fan Page on Facebook laid out: Rabble Rouser on your turn. If your opponent doesn’t remove it, Secret Legion at the end of their turn and expend Rabble Rouser. On your next turn, expend Rabble Rouser, play Drinker, and then Flash Fire/Wither for 60 damage and 60 health.

The problem with this deck is that it can be countered (or at least disrupted) by a lot of cards: Surprise Attack/Final Task-> Angel of Death/Frost Giant/Time Walker, Plague, Wither, Zombie Apocalypse, Ceasefire, Secret Legion, Blind Faith (strips blitz, would not strip buffs from cards like Revolt), Insurgency, Quell, Ice Drake, Stand Alone, Wave of Transformation (not great but still saves you for a turn), Fireball, Flash Fire, Hurricane, Lightning Storm, Wolf’s Call, Draka’s Fire, and other cards disrupt it to significantly smaller extents.

Every deck needs to run at least a few of these cards to deal with this and similar decks. If you don’t, you run the risk of just losing instantly. If you don’t think anyone will run this deck, you are welcome to take that gamble. Thankfully, a lot of these cards are just super strong anyway.

I argue that Insurgency is the most important card in this deck (aside from Drinker of Blood) because it prevents the most answers (Flash Fire, etc.).

I don’t think I have seen anyone else include Zealous Necromancer, and I am still not sold on it. I have liked it the situations I have played it though. Conversely, I do not include Deadly Raid or multiple Battle Cries because I don’t think they prevent enough answers. I feel that Dark Leader is a bit weak too. The Risen could be quite interesting in combination with Zealous Necromancer.

Royal Escort is a new addition to the deck. It literally only answers Wither, but it is a nice ambush setup before the attack. It can also protect your Rabble Rouser. Unfortunately, it would prevent you from targeting your own human tokens with Wither for the Drinker Combo.

I’ve been holding off posting this deck because I originally thought Human Token Swarm decks would be the deck to beat. While I’m still considering playing it at Origins, I think enough decks will be running counters to it that it probably wouldn’t go all the way.

6/10/16 Fine Tuning

Removed: -2 Forced Exile, -2 Vital Mission, and -1 Priestess of Angeline

HTSRemove

Added: +1 Standard Bearer, +3 Erase, and +1 Spike Trap

HTSAdd

I am in the process of fine tuning all of the decks I expect to either play or play against at Origins. After doing some more testing with this deck, I decided to focus this deck more around winning directly with a combo. To this end, I removed the Vital Missions and most of the Forced Exiles because they provide a small enough edge for an opponent to survive. Erases were added instead because I don’t want the game to go long, and the draw 2 is a huge deal; if the first assault doesn’t win you the game, you need to reload for a second one.

Priestess of Angeline doesn’t offer enough to warrant a card spot, especially since this deck ideally wants to win in the first 3 turns. I also might not have 2 cards to recycle.

Standard Bearer has been very nice. I underestimated the static +2 offense buff and the fact that you can set it up on your opponent’s turn.

Spike Trap is another way to trigger Drinker: play Drinker, attack with all of my human tokens, immediately play Spike Trap to break them all. I would prefer another Flash Fire, but I don’t currently have the Wild 1-cost cards to support it.

I might, however, add some Flame Strikes etc. for finishing off an opponent. In that case, I would bring at least 1 more Flash Fire.

Epic Focus: Origins

Epic Box

Origins is coming up with 4 Epic Card Game tournaments, one every day June 16, 2016 – June 19, 2016; I plan on competing in all of them. (I missed pre-registration though.)

So, until Origins, I am going to be focusing all of my posts on Epic, which means no board game reviews for the next 2 weeks. I am also going to try and play as much Epic as possible.

Since an App/Online version of Epic does not yet exist, I have been playing on Tabletop Simulator and Cockatrice. For an explanation of Cockatrice, you can check out Epic Insights’ post here. I try to stay in the discord channel so I can be reached. My steam name is RiotOfficer with a Sea Titan avatar, feel free to reach out if you would like to play. (Once an app/online version exists, assuming one will, I will be transferring over to that fully, and I will plan to stream at that point too.)

If you do play me, you will almost certainly play against one of my potential tournament decks. Not all of them have been posted yet.

In addition, I plan on posting at least some updates after each day at Origins. I hope to collect deck lists/limited pools, pictures of my opponents, and results from the tournaments (with their permission of course).

Finally, each day I plan on posting a picture of myself before heading out, so feel free to come up and say hi. As consistent readers know, I can and do discuss gaming generally and Epic specifically at great lengths.

Let me know if there are any requests Origins related.

Constructed Epic: Army of the Apocalypse

Epic Box

Foreword

This deck was another attempt at a solid Evil deck.

First Shot Deck List

Army Of The Apocalypse

Evil (34)

Slow (9)
3x Angel of Death
1x Drinker of Blood
2x Necromancer Lord
2x Succubus
1x The Gudgeon

Fast (16)
3x Army of the Apocalypse
3x Drain Essence
1x Final Task
3x Medusa
1x Necrovirus
2x Plague
3x Zombie Apocalypse

0-Cost (9)
1x Corpse Taker
3x Guilt Demon
1x Heinous Feast
2x Plentiful Dead
2x Wither

Good (0)

Sage (22)

Slow (11)
1x Blue Dragon
3x Djinn of the Sands
3x Juggernaut
1x Time Walker
3x Winter Fairy

Fast (5)
3x Crystal Golem
2x Lying in Wait

0-Cost (6)
3x Amnesia
3x Arcane Research

Wild (4)

Slow (0)

Fast (3)
3x Surprise Attack

0-Cost (1)
1x Flash Fire

First Shot Explanation

This deck is currently just a mash together of a couple ideas. It needs to be refined, but I’m still deciding in which direction to refine it.

The two generically incredibly powerful cards in Evil are Angel of Death and Medusa. Both leave a body behind and function as highly effective removal. These are the cards I started designing around.

Another strong aspect of Evil is off-turn removal in general (Medusa, Necrovirus, Bitten, Drain Essence, etc.). However, Evil is weak in draw. To play to this strength and negate the weakness, I thought I would include strong slow card draw champions (Winter Fairy, The Gudgeon, Djinn of the Sands, etc.) to draw to my removal.

From that point, I thought it would be powerful to recur the slow card draw champions with Necromancer Lord (another ridiculously powerful Evil card). This led me to want Crystal Golem so Necromancer Lord could effectively be Expend: Draw 2 cards, if needed. The Crystal Golem (and Winter Fairy) then worked nicely with Army of the Apocalypse for draw. Djinn of the Sands and Juggernaut also work with Army of the Apocalypse as inherently blitzing champions.

Amnesia, Guilt Demon, and Heinous Feast are basically essential for Army of the Apocalypse decks. Zombie Apocalypse is also better with discard hate.

Drinker of Blood either Surprise Attacked in followed by Zombie Apocalypse then Wither/Flash Fire or with Army of the Apocalypse is nice.

So, these are the directions I’m experimenting with currently. It’s possible that I could change the slow champion number or mess around with the removal a bit. It will be interesting to see whether Army of the Apocalypse is more effective as a tempo/card draw play or as a big, all-in, blitz for the win play.