Kingsburg is a reduced-luck dice rolling game. There is significant strategic variety in this game, and dice rolls help to narrow your options; high rolls are not, however, an auto-win. While luck comes into play in other aspects, this game implements dice rolling in an interesting and unique way.
Month: February 2016
Epic Card by Card Analysis (Drafting) Sage Update
My Epic Card by Card Analysis (Drafting) article has just been updated to include analysis for all of the Sage faction cards. Click the article title in the previous sentence to be directed there.
My analysis of the Wild cards will be completed by end of day 2/15/16. The frequently referenced Lightning Storm will finally get its rating and explanation.
The Duke Preview
The Duke is a tactical 1v1 chess-like game with flipping tiles and randomly acquired pieces. Using a tile flips it and changes what it does. Instead of using a tile, a player may draw a random new tile and add it to the board. Since the board rapidly changes, foresight is great, but adaptation is critical.
Firefly Preview
Jaipur Review
Foreword
Jaipur is an ingeniously streamlined two-player trading game. The rules are simple, each turn is quick, rounds are short, and strategic concepts flow from it naturally while playing. I’ll explain that last one in more detail later, but I love this game because it is much deeper than I expected.
How to Play
Goal
Strategically collect and sell 6 different goods (and camels) in order to make the most money.
Turn Order
On each turn you can either take cards or sell cards.
- Take Cards
Take 1 face-up good from the central 5 and put it in your hand. (You cannot have more than 7 cards in your hand at once, camels do not count.) Replace it with the top card from the deck.
|OR|
Take all face-up camels from the central 5 and place them in front of you face up. Replace them with the top card(s) from the deck.
|OR|
Exchange any number of cards from the central 5 with camels in front of you and/or cards from your hand. Be careful that your hand size does not exceed 7 after exchanging.
- Sell Cards
Instead of taking cards, you can sell up to 5 cards of the same good at once. For each card you sell, you would take 1 goods-token of the respective type. (The first goods-tokens for each good are worth more then the later goods-tokens, except for silver.)
While cloth, leather, and spices can be sold in quantities of 1 or more, diamonds, silver, and gold must be sold in quantities of 2 or more.
In addition, if you sell 3 goods at once, you would get the top 3-goods bonus-token (worth between 1-3 points). If you sell 4 at once, you would get the top 4-goods bonus-token (worth between 4-6 points). Sell 5 or more and you get top 5-goods bonus-token (worth between 8-10 points).
Round End/Game End
The round ends when either:
- The draw pile runs out of cards while refilling the central 5.
- 3 separate piles of goods-tokens are depleted.
At the end of the round, the player with the most camels left over gets a 5-point bonus-token. Both players add their points, and the player with the most points wins the round.
Best 2 out of 3 rounds determines the winner of the game. If neither player has 2 wins, reset the game and play again.
Conclusion
I love this game because it is so simple and deceptively clever. The general premise is literally just get cards and sell cards, and it is very easy to teach. Even in a player’s first game, they will be able to make solid plays and high-quantity sales. The more you play the game though, the more you realize how you can manipulate your acquisitions, sales, and camels to best utilize the board.
I am not going to go into too much detail here because I plan on writing a strategy article about Jaipur at some point, and I do not want to scare people off. It really is easy to learn and fun to play immediately, but there is interesting strategy to learn as well. For those of you interested, a couple questions to keep in mind while playing are included below.
Splendor Preview
In Splendor, players collect temporary gems to buy permanent gems. Since permanent gems help in future purchases, get you points, and are initially available to everyone, each player must compete to buy the best combination. Play is quick and rewarding whether you chase a lot of small cards or save for big ones.
Jaipur Preview
Jaipur is a surprisingly deep, quick two-player trading game. Either take cards or sell cards; there are camels and 6 different types of goods. The more goods you sell at once, the bigger the reward. The more camels you have, the greater your options. A very simple, easily-accessible premise, but after 25 rounds I am still discovering more strategy.
Jamaica Preview
Epic Card by Card Analysis (Drafting) Good Update
My Epic Card by Card Analysis (Drafting) article has just been updated to include analysis for all of the Good faction cards. Click the article title in the previous sentence to be directed there.
My analysis of the Sage cards will be completed by end of day 2/8/16. I will finally get to explain why I talk about Muse and Erase so much.
Tikal Preview
While exploring the jungle in Tikal, players compete to control temples and collect matching artifacts. Players get 10 “action points” per turn to maneuver their archaeologists, uncover/guard temples, and acquire artifacts. Tikal looks great, has high variability, fits its theme perfectly, and is completely engaging.